Risolvere il cubo di Rubik: differenze tra le versioni

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Riga 3:
This page describes one of many methods of solving the popular [[w:Rubik's Cube|Rubik's Cube]] puzzle.
 
== Notation ==
In this article there are several notations, please refer to this page
[http://www.vanderblonk.com/cube/yy/#section3 here]
Briefly:
*There are six sides to the cube presented as Front, Back, Left, Right, Up and Down, and are usually referred to by their one-letter abbreviations
*In the isometric diagrams below, where a corner points out at you, you see the F, R and U sides. The F faces to the left
*Movements are presented as one quarter rotation (90-degree) of an external face per movement. This means that the center tile colors are not changed. In our diagrams, F is blue, R is red and U is yellow. The other three colors are typically orange opposite red, green opposite blue and white opposite yellow
*Quarter-rotations of that face's layer default to clockwise. Counter-clockwise rotations are often referred to as "inverted" and indicated by an apostrophe (AKA prime, tick mark, anti-clockwise, anti or "i" for inverted). Half-rotations (180 degree) are indicated by the digit "2," meaning 2 quarter-rotations following the one-letter abbreviation
*In order to display what is happening on the sides of the other three colors, the cube will be rotated as a whole described as rotating along the x,y,z space axis, all pointing out of the page. x is R, y is U and z is F, but since this sort of move also changes the colors of the center-tiles, it is used sparingly
 
{|class="wikitable"
|B - [[Image:Rubiks B.svg|64px]]
|D - [[Image:Rubiks D1.svg|64px]]
|F - [[Image:Rubiks F 1.svg|64px]]
|L - [[Image:Rubiks L.svg|64px]]
|R - [[Image:Rubiks R.svg|64px]]
|U - [[Image:Rubiks U.svg|64px]]
|}
 
== Example solve ==