Risolvere il cubo di Rubik: differenze tra le versioni
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'''ZB method:''' This method was developed independently by [[w:Ron van Bruchem|Ron van Bruchem]] and [[w:Zbigniew Zborowski|Zbigniew Zborowski]] in 2003. After solving the cross and three c/e pairs, the final F2L pair is solved while orienting LL edges. This is known as ZBF2L. The last layer can then be solved in one algorithm, known as ZBLL. The ultimate method requires several hunderd algorithms. To date, no one has learned the entire method. [[w:Lars Vandenbergh|Lars Vandenbergh]]'s site has ZBF2L algorithms, used in his VH system. [http://www.cubezone.be/zbf2l.html] ZBLL algorithms can be found on Doug Li's webpage. [http://www-personal.umich.edu/~dlli/Hardwick/zbll.html]
'''VH method:''' Created by [[w:Lars Vandenbergh|Lars Vandenbergh]] and [[w:Dan Harris|Dan Harris]], as a stepping stone from Fridrich to ZB. First, F2L without one c/e-pair is solved with Fridrich or some other method. Then the last pair is paired up, but not inserted. Then it's inserted to F2L and LL edges are oriented in one go. Then, using COLL, corners of LL are solved while preserving edge orientation. Then edges are permuted. [http://www.cubestation.co.uk/cs2/]▼
=== Block methods ===
'''Petrus System:''' Created by [[w:Lars Petrus|Lars Petrus]].
'''Heise method:''' Created by [[w:Ryan Heise|Ryan Heise]], this method doesn't require any algorithms. First,
'''Gilles Roux Method:''' Another unique method, but works in blocks like the Petrus method. You start by solving a 1x2x3 block and then solve another 1x2x3 block on the other side of the cube. Next you solve the last 4 corners and finally the edges and centers. Has only 24 algorithms to learn. [http://grrroux.free.fr/method/Intro.html]
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=== Other methods ===
▲'''Heise method:''' Created by [[w:Ryan Heise|Ryan Heise]], this method doesn't require any algorithms. First, F2L without one c/e-pair is solved intuitively. Then remaining edges are oriented. After that you create 2 c/e-pairs, and solve the remaining edges. The last 3 corners are solved using a [[w:commutator|commutator]]. [http://www.ryanheise.com/cube/method/]
▲'''VH method:''' Created by [[w:Lars Vandenbergh|Lars Vandenbergh]] and [[w:Dan Harris|Dan Harris]], as a stepping stone from Fridrich to ZB. First, F2L without one c/e-pair is solved with Fridrich or some other method. Then the last pair is paired up, but not inserted. Then it's inserted to F2L and LL edges are oriented in one go. Then, using COLL, corners of LL are solved while preserving edge orientation. Then edges are permuted. [http://www.cubestation.co.uk/cs2/]
'''Salvia Method:''' Created by [[w:David Salvia|David Salvia]], similar to Fridrich except the first two layers are built much differently and the final steps are CLL ELL. This method was built around freedom of movement. This means that most solves take between 33 and 54 moves (counting any movement of a side or slice as one move.) In the F2L many cubists do "the cross" first, this method does it last. While many methods use OLL PLL, Salvia uses CLL ELL. [http://www.speedcubing.com/DavidJSalvia.html]
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